Shopping Cart

Free Shipping on Orders over $35!

A Guide to Designing Curricular Games: How to Game the System (Advances in Game-Based Learning)

A Guide to Designing Curricular Games: How to Game the System (Advances in Game-Based Learning)

Regular price $147.31
  • ISBN-13: 9783319423920
  • Publisher: Springer-Verlag
  • Release Date: Oct 10, 2016
  • Edition: 2017 ed.
  • Pages: 382 pages
  • Dimensions: 0.0 x 0.0 x 0.0 inches

Overview

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply Alex Trebek (host of "Jeopardy") wearing a mask . By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

"


Customer Reviews


We Also Recommend